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Sunday, May 4, 2014

The new Level 100 Talents - Paladin

Paladin

Talent #1: This looks like a pretty interesting talent.
Holy, "Beacon of Faith:"  Beacon of Light can now be placed on two targets
Protection and Retribution get "Empowered Seals:" Your Seals also cause your Judgment to provide additional effects. This restores some effects that were removed from Judgment awhile back. Each effect lasts 20 seconds. J. of Justice speeds you up a bit, J. of Insight heals, J. of Righteousness increases attack speed, J. of Truth increases Attack Power.

Talent #2
Holy, "Beacon of Insight:" You place a Beacon of Insight on an ally which greatly improved your next single target  heal directed towards that ally. When consumed, or the target is healed, the beacon moves to the next most injured ally (within 40 yards.)
Ret & Prot both get "Seraphim:" Your Haste, Crit, Mastery, MultiStrike, Readiness, and bonus armor (from gear) all all increased by 30% for 10 seconds, with a 30 second cooldown.

Talent #3: I rather like this one.
Holy: "Saved by the Light," When your Beacon of Light target drops below 30% you instantly grant them a shield equal to 30% of their health for 10 seconds. You cannot shield the same target twice within one minute.
Protection: "Holy Shield," Increases your Block chance by 10% and each block damages the attacker.
Retribution: "Final Verdict," A mighty strike, doing the damage as Holy. Replaces Templar's Verdict.

The new Level 100 Talents - Monk

As with the Druid, all of these do different things, depending on your spec. No changes to talent names for the first 6 tiers, so far.
Monk



First talent:
Brewmaster: "Soul Dance." 30% of your "normal" Stagger now works against magical damage.
Windwalker: "Hurricane Strike." You unleash a rapid series of kicks to some enemies in the area and become immune to movement impairing and "loss of control" effects for 3 seconds. This sounds like it could be a pretty awesome talent.
Mistweaver: "Breath of the Serpent." Your Jade Serpent Statue breathes healing mists towards you splitting healing to all allies in a 20 yard cone, ticking every 1 second for 10 seconds.

Chi Explosion costs from 1-4 Chi and does increasing effects depending on how much Chi is used. It has the same name for all specs, though the effects differ.
Brewmaster: 1 Chi: damage an enemy; 2 Chi: gain shuffle for 2 seconds, plus 2 per Chi spent; 3 Chi: purifies your staggered damage; 4 Chi: the damage hits all nearby enemies. Replaces Blackout Kick.
Windwalker: 1 Chi: damage an enemy; 2 Chi: additional damage as a 6 second DOT; 3 Chi: generate a charge of Tigereye Brew; 4 Chi: The damage hits all nearby enemies. Replaces Blackout Kick.
Mistweaver: 1 Chi: heals an ally; 2 Chi: healed allies get more healing; 3 Chi: also heals allies within 8 yards; 4 Chi: summons 8 healing spheres in a ring around the target. Replaces Blackout Kick.

3rd Talent
Brewmaster and Windwalker: "Chi Serenity." 10 seconds of perfect serenity causes all Chi consumptions to be instantly refilled.
Mistweaver: "Path of Mists:" Passive. While in combat you leave a trail of healing spheres behind you, 3 yards apart, each lasting 15 seconds.

The new Level 100 Talents - Mage

Mage

Level 15: Presence of mind is replaced by Evanesce. No word on what's happening with POM. Evanesce lets you "fade into the nether" for three seconds, avoiding all attacks. It replaces Ice Block and can be cast while casting a "cast time" spell. 45 sec cooldown.

Level 75, first talent: Nether Tempest, Living Bomb, and Frost Bomb are all still talents, but they are now only available to Arcane, Fire, and Frost respectively. All the bombs last 12 seconds. So the first lever 75 talents are:

Arcane – "Nether Tempest: " Can only cast one at a time. Each time it does damage it has a 10% chance to activate Arcane Missile and also do damage to opponents within 10 yards. That secondary damage can also hit the main target.

Fire – "Living Bomb:" Same as it is now. The target burns and then explodes when the timer runs out. Still spread by Inferno Blast.

Frost – "Frost Bomb:" Your Ice Lances that hit the target while frozen cause the bomb to damage the target and damage all enemies within 10 yards.

Level 75, 2nd talent, "Unstable Magic:" All specs. Your Arcane Blast, Firebolt, and Frostbolt all have a chance to explode on impact, doing more damage to the target and also damaging nearby targets.

Level 75: 3rd talent – The next talent replaces Frost Nova. Target an enemy or ally as the center of the effect and an energy wave does damage to all targets in the area and 100% additional damage if the main target in an enemy. Each spec gets a different effect that adds to this:

Arcane's Supernova "knocks them up." (I'm sure the wording on that will change…)
Fire gets Blast Wave: All the targets effects are slowed for 4 seconds.
Frost gets Ice Nova: All the enemies are frozen.

Level 90: Incanter's Ward and Invocation are replaced. Who knows what's happening with those two. They are replaced, for all Mage specs, by:

Mirror Image. Yes, that Mirror Image. It's now a lev 90 talent.
Incanter's Flow: This looks interesting. You now have a ten second cycle. In 5 seconds you will have 25% more power (5% per second) and then it drops back at the same rate, so in ten seconds you're back to "normal." Then it repeats. At 5, 15, 25, etc. seconds you will be at max power. 10, 20, 30, etc. you will be back to normal. As soon as this looks even close to final I expect an addon to be tracking this.

The first level 100 talent extends the duration of certain spells:
Arcane – "Overpowered:" Casting your Arcane Missiles extends your Arcane Power by 2 seconds.
Fire – "Kindling:" Crits from Fireball, Pyroblast, and Inferno Blast extend your Combustion by 1 second.
Frost – "Thermal Void:" Casting Ice Lance extends your Icy Veins by 2 seconds.

Prismatic Crystal All specs. (Was Focusing Crystal) puts a crystal at the targeted location. Only you can attack it and it takes 130% damage from your attacks. Any time it takes damage it instantly releases that damage, splitting it evenly among all enemies within 8 yards.

The third talent looks pretty cool, dealing area damage.
Arcane gets "Arcane Orb:" Your Arcane Orb travels up to 40 yards doing damage to everything it passes through and it generates an Arcane Charge every time it does damage.
Fire gets "Meteor:" Drops a fraggin' meteor!! Doing damage to an 8 yard area, also burning the ground doing continuous damage to all who remain in the fire.
Frost gets "Comet Storm:" Comets! 7 icy comets bombard the target area.

Saturday, May 3, 2014

Thewowtips Notice

Thanks for your support to us all the time! thewowtips is offering the latest World of Warcraft level 100 related information. We slowly introduced guide, knows full. I believe that it will bring you a lot of help.

thewowtips

Of course, you can also choose WOW Power Leveling services.

The New Level 100 Talents - Hunter

Level 75: Your Lynx Rush will be replaced by Stampede. No word on what's happening to Lynx Rush, whether it dies or becomes an ability.

Flaming Shots - All specs. (Was "Bola Shot") Your basic "auto shots" ignite, doing most of their damage as fire damage.

Focusing Shot - All specs.  (was "Snipe") allows you to carefully line up your perfect shot for 100% wpn damage and generates 50 focus. It also replaces Steady Shot and Cobra Shot. NOT usable while moving.
For Marksmanship the Snipe will trigger your Steady Focus.

The 3rd talent varies by spec:
Beast Mastery gets "Vesatility:" Your pet gets increased damage and also gets several abilities, regardless of its active spec: Spiked Collar, Roar of Sacrifice, Cornered, Last Stand, Blood of the Rhino, Great Stamina, Cornered, Boar's Speed.
Marksmanship and Survival get "Lone Wolf": All of your damage is increased by 30% when you don't have a pet active and you can provide one of several benefits to your party or raid. This might be fun to play with. You'll become more of a Ranger than a Hunter.

The New Level 100 Talents - Druid

Each of these talents has varying effects depending on your spec.

Your 1st Talent has various effects:
Balance – "Sunfall:" Entering your Solar Eclipse transforms your Starfall into Sunfall and resets the cooldown.
Feral – "Lunar Inspiration." Moonfire is now usable while in Cat form, adds 1 combo point and costs 30 energy.
Guardian – "Guardian of Elune:" Your Savage Defense now lasts 4 seconds and increases your dodge by 100%.
Restoration – "Moment of Clarity:" Omen of Clarity now lasts 5 seconds, instead of one cast. Sounds pretty nice.

2nd Talent
Balance – "Insect Swarm:" Attack the target with bugs, doing damage every 3 seconds for 15 sec. Each time damage is done you get 5 lunar or solar energy, whichever is more appropriate at the time. Cannot be cast while in Eclipse.
Feral – "Bloody Thrash:" Your Thrash now spreads Rake to other damaged enemies. Awards 1 combo point if it strikes your current target.
Guardian – "Pulverize:" Smash the target using three stacks of Lacerate to deal 500% damage, generate 30 rage, and reduce incoming damage by 20% for 10 seconds.
Restoration – "Germination:" You can apply two rejuvenations to the same target. Tanks and PvP allies will love you.

3rd Talent
Balance – "Equinox:" Your Lunar and Solar Eclipse now last until the other is triggered, instead of ending when you run out of energy.
Feral – "Savagery:" Your Savage Roar is now passive. How does a finishing strike work as a passive? Is the buff always on? Does this add 40% to all physical damage all the time? Is this one going to be the "go to" level 100 feral talent?
Guardian – "Bristling Fur:" this 3 seconds effect, 1 min cooldown, reduces all damage by 50%.
Restoration – "Rampant Growth:" Your Swiftmend now consumes your own Rejuvenation or Regrowth, but has no cooldown.

The New Level 100 Talents - Death Knight

All DKs have access to the same talents, they do not vary with your spec.

Necrotic Plague replaces Blood Plague and infects the target with a disease that does damage over the next 30 seconds and every time it ticks it tries to infect another nearby target. (Q: Can it re-infect a target?) It is applied by anything that applies the regular diseases. You also gain Runic Power when attacked by N. Plague infected opponents. Will Scarlet Fever still refresh it? Will the Weakened Blows still apply?

Defile looks like the Lich King ability. It defiles the area and increases in both area and damage (every time it does damage) over the next ten seconds. Enemies standing in the defile do less damage to you. Replaces Death and Decay.

Breath of Sindragosa uses your Runic Power to continually deal Shadowfrost damage to the enemies in a cone in front of you. It lasts until you either run out of Runic Power or you cancel it. It also applies Mark of Sindragosa, which will heal you for 5% of the spell damage dealt by afflicted enemies.