In a post-earnings financial call, Activision Blizzard announced that World of Warcraft's upcoming expansion, Warlords of Draenor, has already sold 1 million copies in the form of pre-purchases.
Part of the reason why the expansion might be so popular now, still months away from release, is because it comes with a character boost to level 90. Warlords of Draenor is expected to launch in the "back half" of 2014, though there's no specific release date yet. You can also buy character boosts separately for $60.
Warlords of Draenor is World of Warcraft's fifth expansion, following The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), and Mists of Pandaria (2012). It introduces seven new zones and raises the game's level cap to 100.
Also during the earnings call today, Activision Blizzard confirmed that World of Warcraft total subscriber numbers have fallen from 7.8 million to 7.6 million. It's a drop, but it's far less precipitous than this time last year, when subscribers fell by over a million.
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Tuesday, May 6, 2014
About Level 100 Talents for Warlords of Draenor
Always coming Level 100 Talents for Warlords of Draenor, about this, We have a brief introduction of the characters, such as: Death Knight, Druid, Hunter, Mage, Monk, Paladin, Priest, Rogue, Shaman, Warlock, Warrior.
We hope that these guides will give you help. Also, if you think our guides very good, would you please share it. For the introduction of Level 100 Talents for Warlords of Draenor, have been launched. Next, we will continue to offer guides to help Hobby World of Warcraft gamers. And you can also choose our WoW power leveling services.
We mainly offer service for WoW Gold,Items and Wow power leveling. We do our best to offer the best service in WoW currencies and help you solve your problems about the game,so you can enjoy the World of Warcraft completely.
We hope that these guides will give you help. Also, if you think our guides very good, would you please share it. For the introduction of Level 100 Talents for Warlords of Draenor, have been launched. Next, we will continue to offer guides to help Hobby World of Warcraft gamers. And you can also choose our WoW power leveling services.
We mainly offer service for WoW Gold,Items and Wow power leveling. We do our best to offer the best service in WoW currencies and help you solve your problems about the game,so you can enjoy the World of Warcraft completely.
Good luck!
The new Level 100 Talents - Warrior
The level 60 talent Bladestorm is now a level 90 talent.
The level 90 talent Storm Bolt is now a level 60 talent and replaces Bladestorm.
Level 100: Anger Management. All specs. Every 15 rage that you spend reduces the remaining cooldown of your Readiness-affected abilities by 1 sec. (Readiness is a new secondary stat that reduces the cooldown of certain spells much like some of the trinkets from SoO raid.)
Ravager: Throw a whirling axe at a location that does damage to all enemies within 8 yards every 1 second for 15 seconds. Also increases your Parry chance by 20% for the duration.
3rd Talent
Arms & Fury get "Ignite Weapon:" This ability is not on the global cooldown. Replaces Heroic Strike. Ignite your weapon with fire and cause your auto attacks to do fire damage for 10 seconds.
Protection has "Gladiator's Resolve:" Defensive stance damage reduction is improved by 5%. Can choose to go "offensive" by replacing Battle Stance with Gladiator's Stance. This increases physical damage by 20% and replaces Shield Black with Shield Charge. Raise your shield (a shield is required) and do a short charge towards your opponent. It increases the damage of Shield Slam, Revenge, and Heroic Strike by 30% for 6 seconds. You cannot change in and out of this stance during combat. Has two charges.
The new Level 100 Talents - Warlock
1st Talent
Affliction: "Soulburn: Haunt" Grants Soulburn to your Haunt spell, causing it to do 15% increased damage for 30 seconds.
Demonology: "Demon Bolt." The new ability is: Demonbolt which consumes 30% of your current Demonic Fury to deal lots of Shadowflame damage. The next time you have less then 40 Demonic Fury your will be refunded Demoic Fury in an amount equal to that spent on your last Demonbolt.
Destruction: "Charred Remains." Your Incinerate and Conflagrate do 75% 60%less damage, but generate 400% 300% more Burning Embers. Is that a good trade? Fire and Brimstone can now also affect Chaos Bolt.
Cataclysm: All specs. Create a Cataclysm at the target location, doing 10k damage to all targets within 8 yards. Seems like the Go To talent here for everyone who likes to blow things up. Corruption or Immolate are also applied.
Demonic Servitude: All specs. allows you control over your greater demons. You can now summon Doomguards or Infernals as permanent pets. Having one of these following you around will be rather cool.
The new Level 100 Talents - Shaman
1st Talent
Elemental and Enhancement: "Shocking Lava." You Lava burst and Lashes increase your next Earth of Flame Shock damage by 50%, stacking twice. Two lavas and a shock.
Restoration: "Condensation Totem." Summon a Water Totem that will collects 5% of your Overhealing and grants it, as Spell Power, to your next Healing Wave, Healing Surge, Greater Healing Wave, Chain Heal, or Riptide.
Storm Elemental Totem, All specs.
All: Summons an Air Totem (with 6k health) that calls forth a Storm Elemental which hurls gusts of wind at your enemies for damage. The damage done is returned to all allies within 15 yds, as healing, split evenly among them. Lasts one minute, 5 min. cooldown.
Questions: Will this be affected by Primal elementalist? Can it be summoned when the fire/earth elemental is active? Will it replace the fire elemental spell or the earth elemental spell (looks like it will not, right now?)
3rd Talent
Elemental and Enhancement: "Spew Lava." Your Fire Totem now spits globs of lava at random targets within 40 yds. every 1 second for 15 10 seconds. Each glob deals damage to the target and all enemies withing 8 4 yds of the target.
Restoration: "High Tide." Chain Heal now bounces to all targets affected by your Riptide and no longer diminishes with each bounce.
The new Level 100 Talents - Rogue
The level 75 talent Paralytic Poison will be removed. The new talent will be "Internal Bleeding." This will be an additional bleed, based off of your Kidney shot. A successful KS causes the bleed.
Venom Zest: Increases max energy (does this stack with other energy increases?) and increases energy regeneration for each enemy poisoned, up to three. This will mean more Fan of Knives use, I think, except for Combat (since Fan is being removed for Combat.)
Shadow Reflection summons a shadow that "memorizes" what you do for the next 8 seconds, then replays those strikes on the target. This could be rather cool and could really extend your burst. Will it copy Shadowdance and all the strikes used? If so then this might be brutal in certain situations, especially if you can pop it with all your "on use" cooldowns and trinkets. Don't expect a PvP target to hang around for all this damage.
Death From Above empowers your weapons with Shadow Energy. This is a finishing strike (damage is based on your combo points used) which lets you attack all nearby enemies and then leap up and crash down on the main target for some serious damage. Could be a lot of fun if done right.
The new Level 100 Talents - Priest
Level 15: Psyfiend is changed to Psychic Scream. No word on what's happening with Psyfiend.
1st Talent:
Discipline "Clarity of Will:" Shield the target for 20 sec with a protective ward.
Holy "Clarity of Purpose:" Heals allies within 10 yds of the target, the most injured taking priority. Replaces Prayer of Healing. 2.5 sec. cast time.
Shadow "Clarity of Power:" Do more damage, from your direct damage spells, to targets not already affected by your periodic (DOT) spells. Casting Mind Spike reduces your Mind Blast cooldown by 1 second and restores 5% of your mana.
2nd Talent:
Discipline and Holy - "Words of Mending:" Heals and shields grant you stacks of "Word of Mending." At five stacks the are automatically used to power your next direct heal or shield by also casting Prayer of Mending at the same target.
Shadow – "Void Entropy:" Consumes up to three Shadow Orbs to do damage over 60 seconds, every three seconds. Could be interesting in all longer fights. Not so hot for short fights (lasts too long,) but nice for duels & bosses.
3rd Talent
Discipline & Holy – "Saving Grace:" Instantly heal a friendly target for a chunk of their max health, but your healing done is reduced by 10% for 10 seconds and this stacks up to ten times. Cast this one a few times and you won't be doing much with the other heals. Might be worth it in some situations, such as when you need a big heal right now" and can afford the lessened heals afterwards.
Shadow – "Auspicious Spirits:" Your Shadowy Apparitions grant 1 Shadow Orb instead of doing damage.
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